Electronic gaming technologies in professional education
نویسندگان
چکیده
Purpose of the article: analysis experience implementing electronic gaming technologies in professional education. Methodology: an increase use innovative tools (in percentage) over a five-year period was revealed, survey conducted, which made it possible to establish influence on formation digital and competencies students higher educational institutions. Results: used process vocational training expand opportunities for competitive specialists.
منابع مشابه
Gaming Technologies for Anatomy Education
We report on a project which is exploring how the technology and language of computer games can be used to create novel resources for anatomy education. We present our experiences of developing a simple anatomy game, with an emphasis on software development issues, and offer this as a case study for those wishing to create 3D educational content within an academic context.
متن کاملElectronic Gaming and Psychosocial Adjustment
BACKGROUND AND OBJECTIVES: The rise of electronic games has driven both concerns and hopes regarding their potential to influence young people. Existing research identifies a series of isolated positive and negative effects, yet no research to date has examined the balance of these potential effects in a representative sample of children and adolescents. The objective of this study was to explo...
متن کاملElectronic Gaming and Psychosocial Adjustment
BACKGROUND AND OBJECTIVES: The rise of electronic games has driven both concerns and hopes regarding their potential to influence young people. Existing research identifies a series of isolated positive and negative effects, yet no research to date has examined the balance of these potential effects in a representative sample of children and adolescents. The objective of this study was to explo...
متن کاملElectronic gaming and psychosocial adjustment.
BACKGROUND AND OBJECTIVES The rise of electronic games has driven both concerns and hopes regarding their potential to influence young people. Existing research identifies a series of isolated positive and negative effects, yet no research to date has examined the balance of these potential effects in a representative sample of children and adolescents. The objective of this study was to explor...
متن کاملElectronic Payment and Online Gaming
We will evaluate electronic payment (ePayment) systems by employing a use-value analysis. The key success factors of ePayment systems are security and flexibility. Not surprisingly, it turns out, that there is neither a "best" nor a "most secure" ePayment system. The adequacy of these systems depends on the application context. A use-value analysis is an appropriate and easy to use evaluation m...
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ژورنال
عنوان ژورنال: Revista Amazonía investiga
سال: 2021
ISSN: ['2322-6307']
DOI: https://doi.org/10.34069/ai/2021.47.11.2